Properties to use to configure behavior across all types of camera.
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#include <CameraInput.h>
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AZStd::function< float()> | m_rotateSmoothnessFn |
| | Rotate smoothing value (useful approx range 3-6, higher values give sharper feel).
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AZStd::function< float()> | m_translateSmoothnessFn |
| | Translate smoothing value (useful approx range 3-6, higher values give sharper feel).
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AZStd::function< bool()> | m_rotateSmoothingEnabledFn |
| | Enable/disable rotation smoothing.
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AZStd::function< bool()> | m_translateSmoothingEnabledFn |
| | Enable/disable translation smoothing.
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Properties to use to configure behavior across all types of camera.
The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Viewport/CameraInput.h