All the input channel ids that identify game-pad digital button input. More...
#include <InputDeviceGamepad.h>
Static Public Attributes | |
| static constexpr InputChannelId | A {"gamepad_button_a"} |
| The bottom diamond face button. | |
| static constexpr InputChannelId | B {"gamepad_button_b"} |
| The right diamond face button. | |
| static constexpr InputChannelId | X {"gamepad_button_x"} |
| The left diamond face button. | |
| static constexpr InputChannelId | Y {"gamepad_button_y"} |
| The top diamond face button. | |
| static constexpr InputChannelId | L1 {"gamepad_button_l1"} |
| The top-left shoulder bumper button. | |
| static constexpr InputChannelId | R1 {"gamepad_button_r1"} |
| The top-right shoulder bumper button. | |
| static constexpr InputChannelId | L3 {"gamepad_button_l3"} |
| The left thumb-stick click button. | |
| static constexpr InputChannelId | R3 {"gamepad_button_r3"} |
| The right thumb-stick click button. | |
| static constexpr InputChannelId | DU {"gamepad_button_d_up"} |
| The up directional pad button. | |
| static constexpr InputChannelId | DD {"gamepad_button_d_down"} |
| The down directional pad button. | |
| static constexpr InputChannelId | DL {"gamepad_button_d_left"} |
| The left directional pad button. | |
| static constexpr InputChannelId | DR {"gamepad_button_d_right"} |
| The right directional pad button. | |
| static constexpr InputChannelId | Start {"gamepad_button_start"} |
| The start/pause/options button. | |
| static constexpr InputChannelId | Select {"gamepad_button_select"} |
| The select/back button. | |
| static constexpr AZStd::array | All |
All the input channel ids that identify game-pad digital button input.
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
The select/back button.
All digital game-pad button ids