This is the complete list of members for AzPhysics::RigidBody, including all inherited members.
| AddShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| ApplyAngularImpulse(const AZ::Vector3 &angularImpulse)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| ApplyLinearImpulse(const AZ::Vector3 &impulse)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
| AZ_RTTI(AzPhysics::RigidBody, "{156E459F-7BB7-4B4E-ADA0-2130D96B7E80}", AzPhysics::SimulatedBody) (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
| AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
| ForceAsleep()=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| ForceAwake()=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetAabb() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetAngularDamping() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetAngularVelocity() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetCenterOfMassLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetCenterOfMassWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetEntityId() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetFrameId() const | AzPhysics::SimulatedBody | inline | 
| GetInertiaLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetInertiaWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetInverseInertiaLocal() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetInverseInertiaWorld() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetInverseMass() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetLinearDamping() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetLinearVelocity() const =0 | AzPhysics::RigidBody | pure virtual | 
| GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetMass() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetNativeType() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetOrientation() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetPosition() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetScene() | AzPhysics::SimulatedBody | virtual | 
| GetShape(AZ::u32 index) (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual | 
| GetShape(AZ::u32 index) const (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual | 
| GetShapeCount() const (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | inlinevirtual | 
| GetSleepThreshold() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| GetTransform() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetUserData() | AzPhysics::SimulatedBody | inline | 
| IsAwake() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| IsGravityEnabled() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| IsKinematic() const =0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| m_bodyHandle | AzPhysics::SimulatedBody | |
| m_sceneOwner | AzPhysics::SimulatedBody | |
| m_simulating | AzPhysics::SimulatedBody | |
| ProcessCollisionEvent(const CollisionEvent &collision) const | AzPhysics::SimulatedBody | |
| ProcessTriggerEvent(const TriggerEvent &trigger) const | AzPhysics::SimulatedBody | |
| RayCast(const RayCastRequest &request)=0 | AzPhysics::SimulatedBody | pure virtual | 
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static | 
| RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnSyncTransformHandler(SimulatedBodyEvents::OnSyncTransform::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RemoveShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| RigidBody()=default (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | |
| SetAngularDamping(float damping)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetAngularVelocity(const AZ::Vector3 &angularVelocity)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetCCDEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetCenterOfMassOffset(const AZ::Vector3 &comOffset)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetFrameId(uint32_t frameId) | AzPhysics::SimulatedBody | inline | 
| SetGravityEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetKinematic(bool kinematic)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetKinematicTarget(const AZ::Transform &targetPosition)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetLinearDamping(float damping)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetLinearVelocity(const AZ::Vector3 &velocity)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetMass(float mass)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetSimulationEnabled(bool enabled)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetSleepThreshold(float threshold)=0 (defined in AzPhysics::RigidBody) | AzPhysics::RigidBody | pure virtual | 
| SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| SetUserData(T *userData) | AzPhysics::SimulatedBody | |
| SyncTransform(float deltaTime) const | AzPhysics::SimulatedBody | |
| UndefinedFrameId (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static | 
| UpdateMassProperties(MassComputeFlags flags=MassComputeFlags::DEFAULT, const AZ::Vector3 ¢erOfMassOffsetOverride=AZ::Vector3::CreateZero(), const AZ::Matrix3x3 &inertiaTensorOverride=AZ::Matrix3x3::CreateIdentity(), const float massOverride=1.0f)=0 | AzPhysics::RigidBody | pure virtual | 
| ~SimulatedBody()=default (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | virtual |