Open 3D Engine AzFramework API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzPhysics::StaticRigidBody Member List

This is the complete list of members for AzPhysics::StaticRigidBody, including all inherited members.

AddShape(AZStd::shared_ptr< Physics::Shape > shape)=0AzPhysics::StaticRigidBodypure virtual
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::StaticRigidBody)AzPhysics::StaticRigidBody
AZ_RTTI(AzPhysics::StaticRigidBody, "{13A677BB-7085-4EDB-BCC8-306548238692}", AzPhysics::SimulatedBody) (defined in AzPhysics::StaticRigidBody)AzPhysics::StaticRigidBody
AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBody
GetAabb() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetEntityId() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetFrameId() constAzPhysics::SimulatedBodyinline
GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetNativeType() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetOrientation() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetPosition() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetScene()AzPhysics::SimulatedBodyvirtual
GetShape([[maybe_unused]] AZ::u32 index)AzPhysics::StaticRigidBodyinlinevirtual
GetShape([[maybe_unused]] AZ::u32 index) const (defined in AzPhysics::StaticRigidBody)AzPhysics::StaticRigidBodyinlinevirtual
GetShapeCount() constAzPhysics::StaticRigidBodyinlinevirtual
GetTransform() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetUserData()AzPhysics::SimulatedBodyinline
m_bodyHandleAzPhysics::SimulatedBody
m_sceneOwnerAzPhysics::SimulatedBody
m_simulatingAzPhysics::SimulatedBody
ProcessCollisionEvent(const CollisionEvent &collision) constAzPhysics::SimulatedBody
ProcessTriggerEvent(const TriggerEvent &trigger) constAzPhysics::SimulatedBody
RayCast(const RayCastRequest &request)=0AzPhysics::SimulatedBodypure virtual
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::StaticRigidBody)AzPhysics::StaticRigidBodystatic
RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnSyncTransformHandler(SimulatedBodyEvents::OnSyncTransform::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler)AzPhysics::SimulatedBodyinline
SetFrameId(uint32_t frameId)AzPhysics::SimulatedBodyinline
SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
SetUserData(T *userData)AzPhysics::SimulatedBody
SyncTransform(float deltaTime) constAzPhysics::SimulatedBody
UndefinedFrameId (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodystatic
~SimulatedBody()=default (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodyvirtual