Open 3D Engine AzFramework API Reference 23.10.0
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AzPhysics::StaticRigidBodyConfiguration Struct Reference

Inherits AzPhysics::SimulatedBodyConfiguration.

Public Member Functions

 AZ_RTTI (StaticRigidBodyConfiguration, "{E68A14C0-21DC-4FC7-9AD0-04BB9D972004}", SimulatedBodyConfiguration)
 
- Public Member Functions inherited from AzPhysics::SimulatedBodyConfiguration
 AZ_RTTI (AzPhysics::SimulatedBodyConfiguration, "{52844E3D-79C8-4F34-AF63-5C45ADE77F85}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from AzPhysics::SimulatedBodyConfiguration
static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

 AZ_CLASS_ALLOCATOR_DECL
 
ShapeVariantData m_colliderAndShapeData
 
- Public Attributes inherited from AzPhysics::SimulatedBodyConfiguration
 AZ_CLASS_ALLOCATOR_DECL
 
AZ::Vector3 m_position = AZ::Vector3::CreateZero()
 
AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity()
 
bool m_startSimulationEnabled = true
 
AZ::EntityId m_entityId = AZ::EntityId(AZ::EntityId::InvalidEntityId)
 
void * m_customUserData = nullptr
 
AZStd::string m_debugName
 

Member Data Documentation

◆ m_colliderAndShapeData

ShapeVariantData AzPhysics::StaticRigidBodyConfiguration::m_colliderAndShapeData

Variant to support multiple having the system creating the Shape(s) or just providing the Shape(s) that have been created externally. See ShapeVariantData for more information.


The documentation for this struct was generated from the following file: