Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::CharacterPhysicsDebugDraw::NodeDebugDrawData Struct Reference

Location and visibility data etc required to debug draw a CharacterColliderNodeConfiguration. More...

#include <CharacterPhysicsDebugDraw.h>

Public Attributes

AZ::Transform m_worldTransform = AZ::Transform::CreateIdentity()
 
AZ::Vector3 m_scale = AZ::Vector3::CreateOne()
 
bool m_selected = false
 
bool m_hovered = false
 
bool m_valid = false
 

Detailed Description

Location and visibility data etc required to debug draw a CharacterColliderNodeConfiguration.


The documentation for this struct was generated from the following file: