Inherits AzFramework::Application.
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| AZ_CLASS_ALLOCATOR (GameApplication, AZ::SystemAllocator) |
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| GameApplication (int argc, char **argvS) |
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| GameApplication (AZ::ComponentApplicationSettings componentAppSettings) |
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| GameApplication (int argc, char **argvS, AZ::ComponentApplicationSettings componentAppSettings) |
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AZ::ComponentTypeList | GetRequiredSystemComponents () const override |
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void | CreateStaticModules (AZStd::vector< AZ::Module * > &outModules) override |
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void | QueryApplicationType (AZ::ApplicationTypeQuery &appType) const override |
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void | SetHeadless (bool headless) |
| | Set the headless state of the game application. This is determined at compile time.
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void | SetConsoleModeSupported (bool supported) |
| | Set the flag indicating if console-only mode is supported. This is determined based on the platform that supports it.
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void | StartCommon (AZ::Entity *systemEntity) override |
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void | MergeSettingsToRegistry (AZ::SettingsRegistryInterface ®istry) override |
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bool | m_headless { false } |
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bool | m_consoleModeSupported { true } |
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bool | m_consoleMode { false } |
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The documentation for this class was generated from the following file:
- Code/Framework/AzGameFramework/AzGameFramework/Application/GameApplication.h