Open 3D Engine AzNetworking API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A thread wrapper class that makes it easy to have a time throttled thread. More...
#include <TimedThread.h>
Inherited by AzNetworking::TcpListenThread, AzNetworking::UdpHeartbeatThread, and AzNetworking::UdpReaderThread.
Public Member Functions | |
void | Start () |
Starts the thread. | |
void | Stop () |
Stops the thread. | |
void | Join () |
Joins the thread. | |
bool | IsRunning () const |
TimedThread (const char *name, AZ::TimeMs updateRate) | |
Protected Member Functions | |
virtual void | OnStart ()=0 |
Invoked on thread start. | |
virtual void | OnStop ()=0 |
Invoked on thread stop. | |
virtual void | OnUpdate (AZ::TimeMs updateRateMs)=0 |
A thread wrapper class that makes it easy to have a time throttled thread.
bool AzNetworking::TimedThread::IsRunning | ( | ) | const |
Returns true if the thread is running.
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protectedpure virtual |
Invoked on thread update.
updateRateMs | The amount of time the thread can spend in OnUpdate in ms |