Open 3D Engine AzToolsFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/Entity.h>
Classes | |
class | AzToolsFramework::Components::EditorComponentBase |
Namespaces | |
AZ | |
Functions | |
DECLARE_EBUS_EXTERN_WITH_TRAITS (AzToolsFramework::Components::EditorComponentDescriptor, AZ::ComponentDescriptorBusTraits) | |
Header file for the editor component base class. Derive from this class to create a version of a component to use in the editor, as opposed to the version of the component that is used during run time.
To learn more about editor components, see the Editor Components documentation.