Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetBrowser::AssetEntryChangeset Class Reference

Public Member Functions

 AssetEntryChangeset (AZStd::shared_ptr< AssetDatabase::AssetDatabaseConnection > databaseConnection, AZStd::shared_ptr< RootAssetBrowserEntry > rootEntry)
 
void PopulateEntries ()
 
void Update ()
 
void Synchronize ()
 
void AddFile (const AZ::s64 &fileId)
 
void RemoveFile (const AZ::s64 &fileId)
 
void AddSource (const AZ::Uuid &sourceUuid)
 
void RemoveSource (const AZ::Uuid &sourceUuid)
 
void AddProduct (const AZ::Data::AssetId &assetId)
 
void RemoveProduct (const AZ::Data::AssetId &assetId)
 

The documentation for this class was generated from the following file: