Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetDatabase::AssetDatabaseRequests Class Referenceabstract

#include <AssetDatabaseBus.h>

Inherits AZ::EBusTraits.

Public Types

using Bus = AZ::EBus< AssetDatabaseRequests >
 

Public Member Functions

virtual bool GetAssetDatabaseLocation (AZStd::string &location)=0
 

Detailed Description

Bus used by the Tools Asset Database itself to talk to the running application environment Functions on this bus could be implemented by different parts of the application and are thus not result-based, but instead passed in params which are expected to not be touched unless you have an answer to give.

Member Function Documentation

◆ GetAssetDatabaseLocation()

virtual bool AzToolsFramework::AssetDatabase::AssetDatabaseRequests::GetAssetDatabaseLocation ( AZStd::string &  location)
pure virtual

Used to retrieve the current database location from the running environment


The documentation for this class was generated from the following file: