Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::AssetEditor::AssetEditorRequests Class Referenceabstract

Inherits AZ::EBusTraits.

Public Member Functions

virtual void CreateNewAsset (const AZ::Data::AssetType &assetType, const AZ::Uuid &observerId)=0
 Open Asset Editor (if it is not already open) and create a new asset of type specified, if possible.
 
virtual AZ::Outcome< bool, AZStd::string > IsAssetDataValid ()
 
virtual void OpenAssetEditor (const AZ::Data::Asset< AZ::Data::AssetData > &asset)=0
 Open Asset Editor (if it is not already open) and load asset by reference.
 
virtual void OpenAssetEditorById (const AZ::Data::AssetId assetId)=0
 Open Asset Editor (if it is not already open) and load asset by id.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 

The documentation for this class was generated from the following file: