Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetEditor::AssetEditorValidationRequests Class Reference

Inherits AZ::EBusTraits.

Public Types

using BusIdType = AZ::Data::AssetId
 

Public Member Functions

virtual void BeforePropertyEdit (AzToolsFramework::InstanceDataNode *node, AZ::Data::Asset< AZ::Data::AssetData > asset)
 
virtual void PreAssetSave (AZ::Data::Asset< AZ::Data::AssetData > asset)
 
virtual AZ::Outcome< bool, AZStd::string > IsAssetDataValid (const AZ::Data::Asset< AZ::Data::AssetData > &asset)
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById
 

The documentation for this class was generated from the following file: