Inherits AZ::EBusTraits.
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virtual void | CreateAsset (const AZ::Data::AssetType &assetType, const AZ::Uuid &observerId)=0 |
| | Creates a new asset of type provided (if possible) in the currently open Asset Editor window.
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virtual void | SaveAssetAs (const AZStd::string_view assetPath)=0 |
| | Saves the asset being edited in the currently open Asset Editor window to the path provided.
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virtual void | OpenAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset)=0 |
| | Opens the asset provided (by reference) in the currently open Asset Editor window.
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virtual void | OpenAssetById (const AZ::Data::AssetId assetId)=0 |
| | Opens the asset provided (by id) in the currently open Asset Editor window.
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
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The documentation for this class was generated from the following file:
- Code/Framework/AzToolsFramework/AzToolsFramework/AssetEditor/AssetEditorBus.h