Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetFileInfoList Class Reference

Public Member Functions

 AZ_TYPE_INFO (AssetFileInfoList, "{61F16042-E381-47E4-8AAA-91BC532F4101}")
 
 AZ_CLASS_ALLOCATOR (AssetFileInfoList, AZ::SystemAllocator)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static bool Save (const AssetFileInfoList &assetFileInfoList, const AZStd::string &destinationFilePath)
 
static AZ::Outcome< void, AZStd::string > ValidateAssetListFileExtension (const AZStd::string &path)
 

Public Attributes

AZStd::vector< AssetFileInfom_fileInfoList
 

Member Function Documentation

◆ ValidateAssetListFileExtension()

static AZ::Outcome< void, AZStd::string > AzToolsFramework::AssetFileInfoList::ValidateAssetListFileExtension ( const AZStd::string &  path)
static

Validates that the input path has the proper file extension for an Asset List file. Input path can be relative or absolute. Returns void on success, error message on failure.


The documentation for this class was generated from the following file: