Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetSeedManagerRequests Class Reference

Inherits AZ::EBusTraits.

Public Types

using Bus = AZ::EBus< AssetSeedManagerRequests >
 
using AssetTypePairs = AZStd::vector< AZStd::pair< AZStd::string, AZStd::string > >
 

Public Member Functions

virtual AssetTypePairs GetAssetTypeMapping ()
 Systems may provide source and destination asset mapping by file extensions.
 

The documentation for this class was generated from the following file: