Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetSystem::AssetSystemNotifications Class Reference

#include <EditorAssetSystemAPI.h>

Inherits AZ::EBusTraits.

Public Types

typedef AZStd::recursive_mutex MutexType
 

Public Member Functions

virtual void SourceFileChanged (AZStd::string, AZStd::string, AZ::Uuid)
 Called by the AssetProcessor when a source of an asset has been modified.
 
virtual void SourceFileRemoved (AZStd::string, AZStd::string, AZ::Uuid)
 Called by the AssetProcessor when a source of an asset has been removed.
 
virtual void SourceFileFailed (AZStd::string, AZStd::string, AZ::Uuid)
 This will be used by the asset processor to notify whenever a source file fails to process.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 
static const bool EnableEventQueue = true
 

Detailed Description

AssetSystemBusTraits This bus is for events that concern individual assets and is addressed by file extension


The documentation for this class was generated from the following file: