Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::ComponentEntityEditorRequests Class Referenceabstract

#include <ComponentEntityObjectBus.h>

Inherits AZ::ComponentBus.

Public Member Functions

virtual CEntityObject * GetSandboxObject ()=0
 Retrieve sandbox object associated with the entity.
 
virtual bool IsSandboxObjectHighlighted ()=0
 Returns true if the object is highlighted.
 
virtual void SetSandboxObjectAccent (EntityAccentType accent)=0
 
virtual void SetSandBoxObjectIsolated (bool isIsolated)=0
 
virtual bool IsSandBoxObjectIsolated ()=0
 
virtual void RefreshVisibilityAndLock ()=0
 

Detailed Description

Bus for querying about sandbox data associated with a given Entity.

Member Function Documentation

◆ RefreshVisibilityAndLock()

virtual void AzToolsFramework::ComponentEntityEditorRequests::RefreshVisibilityAndLock ( )
pure virtual

Updates the entity to match the visibility and lock state of its hierarchy. Necessary because ancestors that are layers can override the current entity's visibility and lock state.


The documentation for this class was generated from the following file: