Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::ComponentMimeData Class Reference

Public Types

using ComponentDataContainer = AZStd::vector< AZ::Component * >
 

Public Member Functions

 AZ_RTTI (ComponentMimeData, "{55A643D6-DDE9-4D48-9B6B-B14C46B6C08B}")
 
 AZ_CLASS_ALLOCATOR (ComponentMimeData, AZ::SystemAllocator)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static QString GetMimeType ()
 
static AZStd::unique_ptr< QMimeData > Create (const ComponentDataContainer &components)
 
static void GetComponentDataFromMimeData (const QMimeData *mimeData, ComponentDataContainer &componentData)
 
static const QMimeData * GetComponentMimeDataFromClipboard ()
 
static void PutComponentMimeDataOnClipboard (AZStd::unique_ptr< QMimeData > mimeData)
 

The documentation for this class was generated from the following file: