Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::Components::EditorIntersectorComponent Class Reference

#include <EditorIntersectorComponent.h>

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (EditorIntersectorComponent, "{8496804C-2CC8-4ABF-B9B1-60845E37FB7A}")
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Detailed Description

System component for calculating render geometry intersections against entities. Contains an implementation of AzFramework::IntersectorInterface.


The documentation for this class was generated from the following file: