Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::EditorEntityIdContainer Class Reference

Public Member Functions

 AZ_RTTI (EditorEntityIdContainer, "{22F4C72A-8ADD-49B3-884C-30C7F254AAC6}")
 
 AZ_CLASS_ALLOCATOR (EditorEntityIdContainer, AZ::SystemAllocator)
 
bool ToBuffer (AZStd::vector< char > &buffer)
 
bool FromBuffer (const AZStd::vector< char > &buffer)
 
bool FromBuffer (const char *data, AZStd::size_t size)
 

Static Public Member Functions

static const QString & GetMimeType ()
 
static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::vector< AZ::EntityId > m_entityIds
 

The documentation for this class was generated from the following file: