Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::EditorSettingsAPIRequests Class Referenceabstract

Editor Settings API Bus. More...

#include <EditorSettingsAPIBus.h>

Inherits AZ::EBusTraits.

Public Types

using SettingOutcome = AZ::Outcome< AZStd::any, AZStd::string >
 

Public Member Functions

virtual AZStd::vector< AZStd::string > BuildSettingsList ()=0
 
virtual SettingOutcome GetValue (const AZStd::string_view path)=0
 
virtual SettingOutcome SetValue (const AZStd::string_view path, const AZStd::any &value)=0
 
virtual ConsoleColorTheme GetConsoleColorTheme () const =0
 
virtual AZ::u64 GetMaxNumberOfItemsShownInSearchView () const =0
 
virtual void SaveSettingsRegistryFile ()=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

Detailed Description

Editor Settings API Bus.


The documentation for this class was generated from the following file: