Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::EditorVisibilityRequests Class Referenceabstract

#include <EditorVisibilityBus.h>

Inherits AZ::ComponentBus.

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual void SetVisibilityFlag (bool flag)=0
 Set whether this entity is set to be visible in the editor (individual state/flag).
 
virtual bool GetVisibilityFlag ()=0
 Get whether this entity is set to be visible in the editor (individual state/flag).
 

Detailed Description

Controls whether an Entity is shown or hidden in the Editor The "Visibility Flag" controls whether an entity can ever be shown. "Current Visibility" is the entity's current state, a combination of factors (including the visibility flag) contribute to this.

Note
"Visibility" here refers to the ability to be shown, it does refer to whether the entity is currently on camera.
This functionality is editor-only, it is not available in-game.

The documentation for this class was generated from the following file: