Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::HoverSelection Class Referenceabstract

#include <HoverSelection.h>

Inherited by AzToolsFramework::LineSegmentHoverSelection< Vertex >, AzToolsFramework::NullHoverSelection, and AzToolsFramework::SplineHoverSelection.

Public Member Functions

virtual void Register (ManipulatorManagerId managerId)=0
 
virtual void Unregister ()=0
 
virtual void SetBoundsDirty ()=0
 
virtual void Refresh ()=0
 
virtual void SetSpace (const AZ::Transform &worldFromLocal)=0
 
virtual void SetNonUniformScale (const AZ::Vector3 &nonUniformScale)=0
 

Detailed Description

HoverSelection provides an interface for manipulator/s offering selection when the mouse is hovered over a particular bound. This interface is used to represent a Spline manipulator bound, and a series of LineSegment manipulator bounds. This generic interface allows EditorVertexSelection to use either Spline or LineSegment selection.


The documentation for this class was generated from the following file: