Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::MainWindowSavedState Class Reference

Inherits AZ::UserSettings.

Public Member Functions

 AZ_RTTI (MainWindowSavedState, "{0892EAAA-8440-4409-9E8B-35BEF203E8E1}", AZ::UserSettings)
 
 AZ_CLASS_ALLOCATOR (MainWindowSavedState, AZ::SystemAllocator)
 
const AZStd::vector< AZ::u8 > & GetWindowState ()
 
virtual void Init (const QByteArray &windowState, const QByteArray &windowGeom)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::vector< AZStd::vector< AZ::u8 > > m_serializableWindowState
 
AZStd::vector< AZ::u8 > m_windowGeometry
 

The documentation for this class was generated from the following file: