Open 3D Engine AzToolsFramework API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::Picking::ManipulatorBoundCone Class Reference

Inherits AzToolsFramework::Picking::BoundShapeInterface.

Public Member Functions

 AZ_RTTI (ManipulatorBoundCone, "{9430440D-DFF2-4A60-9073-507C4E9DD65D}", BoundShapeInterface)
 
 AZ_CLASS_ALLOCATOR (ManipulatorBoundCone, AZ::SystemAllocator)
 
 ManipulatorBoundCone (RegisteredBoundId boundId)
 
bool IntersectRay (const AZ::Vector3 &rayOrigin, const AZ::Vector3 &rayDir, float &rayIntersectionDistance) const override
 
void SetShapeData (const BoundRequestShapeBase &shapeData) override
 

Public Attributes

AZ::Vector3 m_apexPosition = AZ::Vector3::CreateZero()
 
AZ::Vector3 m_dir = AZ::Vector3::CreateZero()
 
float m_radius = 0.0f
 
float m_height = 0.0f
 

The documentation for this class was generated from the following file: