#include <ManipulatorBoundManager.h>
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (ManipulatorBoundManager, AZ::SystemAllocator) | |
| ManipulatorBoundManager (const ManipulatorBoundManager &)=delete | |
| ManipulatorBoundManager & | operator= (const ManipulatorBoundManager &)=delete |
| RegisteredBoundId | UpdateOrRegisterBound (const BoundRequestShapeBase &shapeData, RegisteredBoundId id) |
| void | UnregisterBound (RegisteredBoundId boundId) |
| void | SetBoundValidity (RegisteredBoundId boundId, bool valid) |
| void | RaySelect (RaySelectInfo &rayInfo) |
Handle creating, destroying and storing all active manipulator bounds for performing raycasts/picking against.