#include <ManipulatorBounds.h>
Inherits AzToolsFramework::Picking::BoundShapeInterface.
Public Member Functions | |
| AZ_RTTI (ManipulatorBoundQuad, "{3CDED61C-5786-4299-B5F2-5970DE4457AD}", BoundShapeInterface) | |
| AZ_CLASS_ALLOCATOR (ManipulatorBoundQuad, AZ::SystemAllocator) | |
| ManipulatorBoundQuad (RegisteredBoundId boundId) | |
| bool | IntersectRay (const AZ::Vector3 &rayOrigin, const AZ::Vector3 &rayDir, float &rayIntersectionDistance) const override |
| void | SetShapeData (const BoundRequestShapeBase &shapeData) override |
The quad shape consists of 4 points in 3D space. Please set them from m_corner1 to m_corner4 in either clock-wise winding or counter clock-wise winding. In another word, m_corner1 and corner_2 cannot be diagonal corners.