Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::Prefab::PrefabConversionUtils::InMemorySpawnableAssetProcessor Class Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (InMemorySpawnableAssetProcessor, AZ::SystemAllocator)
 
bool Activate (AZStd::string_view stackProfile)
 
void Deactivate ()
 
bool IsActivated () const
 
AZStd::string_view GetStackProfile () const
 
AzFramework::InMemorySpawnableAssetContainer::CreateSpawnableResult CreateInMemorySpawnableAsset (AZStd::string_view prefabFilePath, AZStd::string_view spawnableName, bool loadReferencedAssets=false)
 
AzFramework::InMemorySpawnableAssetContainer::CreateSpawnableResult CreateInMemorySpawnableAsset (AzToolsFramework::Prefab::TemplateId templateId, AZStd::string_view spawnableName, bool loadReferencedAssets=false)
 
const AzFramework::InMemorySpawnableAssetContainer & GetAssetContainerConst () const
 
AzFramework::InMemorySpawnableAssetContainer & GetAssetContainer ()
 

Member Function Documentation

◆ CreateInMemorySpawnableAsset()

AzFramework::InMemorySpawnableAssetContainer::CreateSpawnableResult AzToolsFramework::Prefab::PrefabConversionUtils::InMemorySpawnableAssetProcessor::CreateInMemorySpawnableAsset ( AZStd::string_view  prefabFilePath,
AZStd::string_view  spawnableName,
bool  loadReferencedAssets = false 
)

Converts a prefab template into an in-memory spawnable asset. Example use case: convert an unsaved prefab into a spawnable asset to be spawned in editor game mode


The documentation for this class was generated from the following file: