#include <SliceCompilation.h>
Inherits AzToolsFramework::EditorOnlyEntityHandler.
Public Member Functions | |
| bool | IsEntityUniquelyForThisHandler (AZ::Entity *entity) override |
| void | AddEditorOnlyEntity (AZ::Entity *editorOnlyEntity, EntityIdSet &editorOnlyEntities) override |
| Result | HandleEditorOnlyEntities (const AzToolsFramework::EntityList &entities, const AzToolsFramework::EntityIdSet &editorOnlyEntityIds, AZ::SerializeContext &serializeContext) override |
Additional Inherited Members | |
Public Types inherited from AzToolsFramework::EditorOnlyEntityHandler | |
| using | Result = AZ::Outcome< void, AZStd::string > |
Static Public Member Functions inherited from AzToolsFramework::EditorOnlyEntityHandler | |
| static Result | ValidateReferences (const AzToolsFramework::EntityList &entities, const AzToolsFramework::EntityIdSet &editorOnlyEntityIds, AZ::SerializeContext &serializeContext) |
EditorOnlyEntity handler for UI entities.
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overridevirtual |
Adds the given entity ID to the set of editor only entities.
Handlers can customize this behavior, such as additionally adding child entities when a parent is marked as editor-only.
Reimplemented from AzToolsFramework::EditorOnlyEntityHandler.
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overridevirtual |
This handler is responsible for making any necessary modifications to other entities in the slice prior to the removal of all editor-only entities. After this callback returns, editor-only entities will be removed from the slice. See WorldEditorOnlyEntityHandler below for an example of processing and validation that occurs for standard world entities.
| entities | a list of all entities in the slice, including those marked as editor-only. |
| editorOnlyEntityIds | a precomputed set containing Ids for all entities within the 'entities' list that were marked as editor-only. |
| serializeContext | useful to inspect entity data for validation purposes. |
Reimplemented from AzToolsFramework::EditorOnlyEntityHandler.
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overridevirtual |
Implements AzToolsFramework::EditorOnlyEntityHandler.