Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::AssetEditor::AssetEditorWindowSettings Struct Reference

Inherits AZ::UserSettings.

Public Member Functions

 AZ_CLASS_ALLOCATOR (AssetEditorWindowSettings, AZ::SystemAllocator)
 
 AZ_RTTI (AssetEditorWindowSettings, "{981FE4FF-0B56-4115-9F75-79609E3D6337}", AZ::UserSettings)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::unordered_set< AZ::Data::Asset< AZ::Data::AssetData > > m_openAssets
 The list of opened assets is used to restore their window state.
 

Static Public Attributes

static constexpr const char * s_name = "AssetEditorWindowSettings"
 

The documentation for this struct was generated from the following file: