Open 3D Engine AzToolsFramework API Reference 23.10.0
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AzToolsFramework::Etcs::PivotOrientationResult Struct Reference

#include <EditorTransformComponentSelection.h>

Public Attributes

AZ::Quaternion m_worldOrientation
 
AZ::EntityId m_parentId
 

Detailed Description

The result from calculating the entity (transform component) orientation. Does the entity have a parent or not, and what orientation should the manipulator have when displayed at the object pivot (determined by the entity hierarchy and what modifiers are held).


The documentation for this struct was generated from the following file: