Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::LinearManipulator::Action Struct Reference

Mouse action data used by MouseActionCallback (wraps Fixed, Start and Current manipulator state). More...

#include <LinearManipulator.h>

Public Member Functions

AZ::Vector3 LocalScale () const
 
AZ::Vector3 LocalScaleOffset () const
 
AZ::Vector3 LocalPosition () const
 
AZ::Vector3 LocalPositionOffset () const
 
AZ::Vector2 ScreenOffset () const
 

Public Attributes

Fixed m_fixed
 
Start m_start
 
Current m_current
 
ViewportInteraction::KeyboardModifiers m_modifiers
 
int m_viewportId
 The id of the viewport this manipulator is being used in.
 

Detailed Description

Mouse action data used by MouseActionCallback (wraps Fixed, Start and Current manipulator state).


The documentation for this struct was generated from the following file: