Grouping of viewport ui related state for controlling the current reference space of the Editor. More...
#include <EditorTransformComponentSelection.h>
Public Member Functions | |
| SpaceCluster (const SpaceCluster &)=delete | |
| SpaceCluster & | operator= (const SpaceCluster &)=delete |
Public Attributes | |
| ViewportUi::ClusterId | m_clusterId |
| The id identifying the reference space cluster. | |
| ViewportUi::ButtonId | m_localButtonId |
| Local reference space button id. | |
| ViewportUi::ButtonId | m_parentButtonId |
| Parent reference space button id. | |
| ViewportUi::ButtonId | m_worldButtonId |
| World reference space button id. | |
| AZStd::optional< ReferenceFrame > | m_spaceLock |
| Locked reference frame to use if set. | |
| AZ::Event< ViewportUi::ButtonId >::Handler | m_spaceHandler |
| Callback for when a space cluster button is pressed. | |
Grouping of viewport ui related state for controlling the current reference space of the Editor.