Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for AZ::Metal::Fence, including all inherited members.
AZ_CLASS_ALLOCATOR(Fence, AZ::SystemAllocator) (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
Get() const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
GetCompletedValue() const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
GetFenceState() const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
GetPendingValue() const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
Increment() (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
Init(RHI::Ptr< Device > metalDevice, RHI::FenceState initialState) (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
Shutdown() (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
SignalFromCpu() (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
SignalFromCpu(uint64_t fenceValueToSignal) (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
SignalFromGpu(id< MTLCommandBuffer > commandBufferToSignalFrom) const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
SignalFromGpu(id< MTLCommandBuffer > commandBufferToSignalFrom, uint64_t fenceValueToSignal) const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
WaitOnCpu() const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
WaitOnCpu(uint64_t fenceValue) const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
WaitOnGpu(id< MTLCommandBuffer > waitingCommandBuffer) const (defined in AZ::Metal::Fence) | AZ::Metal::Fence | |
WaitOnGpu(id< MTLCommandBuffer > waitingCommandBuffer, uint64_t fenceValueToWaitFor) const (defined in AZ::Metal::Fence) | AZ::Metal::Fence |