Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <Fence.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (Fence, AZ::SystemAllocator) | |
RHI::ResultCode | Init (RHI::Ptr< Device > metalDevice, RHI::FenceState initialState) |
void | Shutdown () |
uint64_t | Increment () |
void | SignalFromCpu () |
void | SignalFromCpu (uint64_t fenceValueToSignal) |
void | SignalFromGpu (id< MTLCommandBuffer > commandBufferToSignalFrom) const |
void | SignalFromGpu (id< MTLCommandBuffer > commandBufferToSignalFrom, uint64_t fenceValueToSignal) const |
void | WaitOnCpu () const |
void | WaitOnCpu (uint64_t fenceValue) const |
void | WaitOnGpu (id< MTLCommandBuffer > waitingCommandBuffer) const |
void | WaitOnGpu (id< MTLCommandBuffer > waitingCommandBuffer, uint64_t fenceValueToWaitFor) const |
uint64_t | GetPendingValue () const |
uint64_t | GetCompletedValue () const |
RHI::FenceState | GetFenceState () const |
id< MTLSharedEvent > | Get () const |
A simple wrapper around MTLSharedEvent that also includes a monotonically increasing fence value.