Open 3D Engine Atom Gem API Reference  24.09
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AZ::Metal::Fence Class Referencefinal

#include <Fence.h>

Public Member Functions

 AZ_CLASS_ALLOCATOR (Fence, AZ::SystemAllocator)
 
RHI::ResultCode Init (RHI::Ptr< Device > metalDevice, RHI::FenceState initialState)
 
void Shutdown ()
 
uint64_t Increment ()
 
void SignalFromCpu ()
 
void SignalFromCpu (uint64_t fenceValueToSignal)
 
void SignalFromGpu (id< MTLCommandBuffer > commandBufferToSignalFrom) const
 
void SignalFromGpu (id< MTLCommandBuffer > commandBufferToSignalFrom, uint64_t fenceValueToSignal) const
 
void WaitOnCpu () const
 
void WaitOnCpu (uint64_t fenceValue) const
 
void WaitOnGpu (id< MTLCommandBuffer > waitingCommandBuffer) const
 
void WaitOnGpu (id< MTLCommandBuffer > waitingCommandBuffer, uint64_t fenceValueToWaitFor) const
 
uint64_t GetPendingValue () const
 
uint64_t GetCompletedValue () const
 
RHI::FenceState GetFenceState () const
 
id< MTLSharedEvent > Get () const
 

Detailed Description

A simple wrapper around MTLSharedEvent that also includes a monotonically increasing fence value.


The documentation for this class was generated from the following file: