Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::RHI::ResourcePoolResolver.
Inherited by AZ::Metal::BufferPoolResolver, AZ::Metal::ImagePoolResolver, and AZ::Metal::StreamingImagePoolResolver.
Public Member Functions | |
AZ_RTTI (ResourcePoolResolver, "{CCA67B06-218B-4727-BD86-A754DCBCA200}", RHI::ResourcePoolResolver) | |
ResourcePoolResolver (Device &device) | |
virtual void | Compile () |
Called during compilation of the frame, prior to execution. | |
virtual void | Resolve (CommandList &) const |
Performs resolve-specific copy / streaming operations. | |
virtual void | Deactivate () |
Called at the end of the frame after execution. | |
virtual void | OnResourceShutdown (const RHI::Resource &resource) |
Called when a resource from the pool is being Shutdown. | |
Device & | GetDevice () const |
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AZ_RTTI (ResourcePoolResolver, "{2468216A-46EF-483C-9D0D-66F2EFC937BD}") | |
Protected Attributes | |
Device & | m_device |