Open 3D Engine Atom Gem API Reference 25.10.0
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AZ::RHI::RayTracingPipelineState Class Reference

Defines the shaders, hit groups, and other parameters required for ray tracing operations across multiple devices. More...

#include <RayTracingPipelineState.h>

Inherits AZ::RHI::MultiDeviceObject.

Public Member Functions

 AZ_CLASS_ALLOCATOR (RayTracingPipelineState, AZ::SystemAllocator, 0)
 
 AZ_RTTI (RayTracingPipelineState, "{22F609DF-C889-4278-9580-3D2A99E78857}", MultiDeviceObject)
 
 AZ_RHI_MULTI_DEVICE_OBJECT_GETTER (RayTracingPipelineState)
 
const RayTracingPipelineStateDescriptorGetDescriptor () const
 
ResultCode Init (MultiDevice::DeviceMask deviceMask, const RayTracingPipelineStateDescriptor &descriptor)
 Initialize all device-specific RayTracingPipelineStates.
 
- Public Member Functions inherited from AZ::RHI::MultiDeviceObject
 AZ_RTTI (MultiDeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object)
 
bool IsInitialized () const
 Returns whether the device object is initialized.
 
AZ_FORCE_INLINE bool IsDeviceSet (int deviceIndex) const
 
MultiDevice::DeviceMask GetDeviceMask () const
 
- Public Member Functions inherited from AZ::RHI::Object
 AZ_RTTI (Object, "{E43378F1-2331-4173-94B8-990ED20E6003}")
 
void SetName (const Name &name)
 Sets the name of the object.
 
const Name & GetName () const
 Returns the name set on the object by SetName.
 
uint32_t use_count ()
 Returns the current use count of the object.
 

Additional Inherited Members

- Static Public Member Functions inherited from AZ::RHI::MultiDeviceObject
template<typename T >
static AZ_FORCE_INLINE void IterateDevices (MultiDevice::DeviceMask deviceMask, T callback)
 
- Protected Member Functions inherited from AZ::RHI::MultiDeviceObject
void Init (MultiDevice::DeviceMask deviceMask)
 The derived class should call this method to assign the device.
 
template<typename T >
AZ_FORCE_INLINE void IterateDevices (T callback)
 Helper method that will iterate over all selected devices and call the provided callback.
 
template<typename T , typename U >
AZ_FORCE_INLINE decltype(auto) IterateObjects (U callback)
 
template<typename T , typename U >
AZ_FORCE_INLINE decltype(auto) IterateObjects (U callback) const
 
template<typename T >
AZ_FORCE_INLINE Ptr< T > GetDeviceObject (int deviceIndex) const
 
- Protected Member Functions inherited from AZ::RHI::Object
void add_ref () const
 
void release () const
 
- Protected Attributes inherited from AZ::RHI::MultiDeviceObject
AZStd::unordered_map< int, Ptr< DeviceObject > > m_deviceObjects
 A map of all device-specific objects, indexed by the device index.
 
- Protected Attributes inherited from AZ::RHI::Object
AZStd::atomic_int m_useCount = 0
 

Detailed Description

Defines the shaders, hit groups, and other parameters required for ray tracing operations across multiple devices.


The documentation for this class was generated from the following file: