#include <RayTracingShaderTable.h>
Inherits AZ::RHI::MultiDeviceObject.
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (RayTracingShaderTable, AZ::SystemAllocator, 0) | |
| AZ_RTTI (RayTracingShaderTable, "{B448997B-A8E6-446E-A333-EFD92B486D9B}", MultiDeviceObject) | |
| AZ_RHI_MULTI_DEVICE_OBJECT_GETTER (RayTracingShaderTable) | |
| void | Init (MultiDevice::DeviceMask deviceMask, const RayTracingBufferPools &rayTracingBufferPools) |
| Initialize all device-specific RayTracingShaderTables. | |
| void | Build (const AZStd::shared_ptr< RayTracingShaderTableDescriptor > descriptor) |
Public Member Functions inherited from AZ::RHI::MultiDeviceObject | |
| AZ_RTTI (MultiDeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) | |
| bool | IsInitialized () const |
| Returns whether the device object is initialized. | |
| AZ_FORCE_INLINE bool | IsDeviceSet (int deviceIndex) const |
| MultiDevice::DeviceMask | GetDeviceMask () const |
Public Member Functions inherited from AZ::RHI::Object | |
| AZ_RTTI (Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") | |
| void | SetName (const Name &name) |
| Sets the name of the object. | |
| const Name & | GetName () const |
| Returns the name set on the object by SetName. | |
| uint32_t | use_count () |
| Returns the current use count of the object. | |
Additional Inherited Members | |
Static Public Member Functions inherited from AZ::RHI::MultiDeviceObject | |
| template<typename T > | |
| static AZ_FORCE_INLINE void | IterateDevices (MultiDevice::DeviceMask deviceMask, T callback) |
Protected Member Functions inherited from AZ::RHI::MultiDeviceObject | |
| void | Init (MultiDevice::DeviceMask deviceMask) |
| The derived class should call this method to assign the device. | |
| void | Shutdown () override |
| Clears the current bound device to null. | |
| template<typename T > | |
| AZ_FORCE_INLINE void | IterateDevices (T callback) |
| Helper method that will iterate over all selected devices and call the provided callback. | |
| template<typename T , typename U > | |
| AZ_FORCE_INLINE decltype(auto) | IterateObjects (U callback) |
| template<typename T , typename U > | |
| AZ_FORCE_INLINE decltype(auto) | IterateObjects (U callback) const |
| template<typename T > | |
| AZ_FORCE_INLINE Ptr< T > | GetDeviceObject (int deviceIndex) const |
Protected Member Functions inherited from AZ::RHI::Object | |
| void | add_ref () const |
| void | release () const |
Protected Attributes inherited from AZ::RHI::MultiDeviceObject | |
| AZStd::unordered_map< int, Ptr< DeviceObject > > | m_deviceObjects |
| A map of all device-specific objects, indexed by the device index. | |
Protected Attributes inherited from AZ::RHI::Object | |
| AZStd::atomic_int | m_useCount = 0 |
Shader Table Specifies the ray generation, miss, and hit shaders used during the ray tracing process
| void AZ::RHI::RayTracingShaderTable::Build | ( | const AZStd::shared_ptr< RayTracingShaderTableDescriptor > | descriptor | ) |
Queues this RayTracingShaderTable to be built by the FrameScheduler. Note that the descriptor must be heap allocated, preferably using make_shared.