#include <ResourcePoolAsset.h>
Inherits AZ::Data::AssetData.
|
|
static void | Reflect (ReflectContext *context) |
| |
|
|
static constexpr const char * | DisplayName { "ResourcePool" } |
| |
|
static constexpr const char * | Group { "RenderingPipeline" } |
| |
|
static constexpr const char * | Extension { "pool" } |
| |
|
|
class | ResourcePoolAssetCreator |
| |
ResourcePoolAsset is the AssetData class for a resource pool asset. This is an immutable, serialized asset. It can be either serialized-in or created dynamically using ResourcePoolAssetCreator. Multiple runtime pool classes are based on this asset, for example RPI::ImagePool, RPI::StreamingImagePool, RPI::ShaderResourceGroupPool.
The documentation for this class was generated from the following file:
- Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/ResourcePoolAsset.h