Inherits AZ::Render::QuadLightFeatureProcessorInterface.
Public Member Functions | |
AZ_RTTI (AZ::Render::QuadLightFeatureProcessor, "{F1E50245-5F05-475E-857F-221FB17C7E45}", AZ::Render::QuadLightFeatureProcessorInterface) | |
void | Activate () override |
Perform any necessary activation and gives access to owning Scene. | |
void | Deactivate () override |
Perform any necessary deactivation. | |
void | Simulate (const SimulatePacket &packet) override |
void | Render (const RenderPacket &packet) override |
LightHandle | AcquireLight () override |
Creates a new quad light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed. | |
bool | ReleaseLight (LightHandle &handle) override |
Releases a LightHandle which removes the quad light. | |
LightHandle | CloneLight (LightHandle handle) override |
Creates a new LightHandle by copying data from an existing LightHandle. | |
void | SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &color) override |
Sets the intensity in RGB candela for a given LightHandle. | |
void | SetPosition (LightHandle handle, const AZ::Vector3 &position) override |
Sets the position for a given LightHandle. | |
void | SetOrientation (LightHandle handle, const AZ::Quaternion &orientation) override |
Sets the direction for a given LightHandle. | |
void | SetLightEmitsBothDirections (LightHandle handle, bool lightEmitsBothDirections) override |
Sets if the quad light emits light in both directions for a given LightHandle. | |
void | SetUseFastApproximation (LightHandle handle, bool useFastApproximation) override |
Sets whether to use a fast approximation instead of the default high quality linearly transformed cosine lighting. | |
void | SetAttenuationRadius (LightHandle handle, float attenuationRadius) override |
Sets the radius in meters at which the provided LightHandle will no longer have an effect. | |
void | SetQuadDimensions (LightHandle handle, float width, float height) override |
Sets the quad radius for the provided LightHandle. | |
void | SetAffectsGI (LightHandle handle, bool affectsGI) override |
Specifies if this light affects the diffuse global illumination in the scene. | |
void | SetAffectsGIFactor (LightHandle handle, float affectsGIFactor) override |
Specifies the contribution of this light to the diffuse global illumination in the scene. | |
void | SetLightingChannelMask (LightHandle handle, uint32_t lightingChannelMask) override |
Sets the lighting channel mask. | |
void | SetQuadData (LightHandle handle, const QuadLightData &data) override |
Sets all of the the quad data for the provided LightHandle. | |
const Data::Instance< RPI::Buffer > | GetLightBuffer () const override |
Returns the buffer containing the light data for all quad lights. | |
uint32_t | GetLightCount () const override |
Returns the number of quad lights. | |
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AZ_RTTI (AZ::Render::QuadLightFeatureProcessorInterface, "{D86216E4-92A8-43BE-A5E4-883489C6AF06}", AZ::RPI::FeatureProcessor) | |
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AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") | |
AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator) | |
Scene * | GetParentScene () const |
virtual void | ApplyRenderPipelineChange (RenderPipeline *pipeline) |
virtual void | AddRenderPasses (RenderPipeline *pipeline) |
virtual void | PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) |
virtual void | OnEndCulling (const RenderPacket &) |
virtual void | OnRenderEnd () |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
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using | LightHandle = RHI::Handle< uint16_t, class QuadLight > |
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static constexpr PhotometricUnit | PhotometricUnitType = PhotometricUnit::Nit |
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void | EnableSceneNotification () |
void | DisableSceneNotification () |
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overridevirtual |
Creates a new quad light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Perform any necessary activation and gives access to owning Scene.
Reimplemented from AZ::RPI::FeatureProcessor.
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overridevirtual |
Creates a new LightHandle by copying data from an existing LightHandle.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Perform any necessary deactivation.
Reimplemented from AZ::RPI::FeatureProcessor.
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overridevirtual |
Returns the buffer containing the light data for all quad lights.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Returns the number of quad lights.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Releases a LightHandle which removes the quad light.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
The feature processor should enqueue draw packets to relevant draw lists.
Reimplemented from AZ::RPI::FeatureProcessor.
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overridevirtual |
Specifies if this light affects the diffuse global illumination in the scene.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Specifies the contribution of this light to the diffuse global illumination in the scene.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets the radius in meters at which the provided LightHandle will no longer have an effect.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets if the quad light emits light in both directions for a given LightHandle.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets the lighting channel mask.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets the direction for a given LightHandle.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets the position for a given LightHandle.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets all of the the quad data for the provided LightHandle.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets the quad radius for the provided LightHandle.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets the intensity in RGB candela for a given LightHandle.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
Sets whether to use a fast approximation instead of the default high quality linearly transformed cosine lighting.
Implements AZ::Render::QuadLightFeatureProcessorInterface.
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overridevirtual |
The feature processor should perform any internal simulation at this point - For instance, updating a particle system or animation. Not every feature processor will need to implement this.
Reimplemented from AZ::RPI::FeatureProcessor.