Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ImageProcessingAtom::ImageToProcess Class Reference

Public Member Functions

 ImageToProcess (IImageObjectPtr img)
 
void Set (IImageObjectPtr img)
 
IImageObjectPtr Get () const
 
ICompressor::CompressOptionGetCompressOption ()
 
void SetCompressOption (const ICompressor::CompressOption &compressOption)
 
void ConvertFormat (EPixelFormat fmtTo)
 can be used to compress, requires a preset
 
void ConvertFormatUncompressed (EPixelFormat fmtTo)
 
bool GammaToLinearRGBA32F (bool bDeGamma)
 
void LinearToGamma ()
 
bool ConvertCubemapLayout (CubemapLayoutType newLayout)
 

The documentation for this class was generated from the following file: