Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
A structure used as an argument to BufferPool::MapBuffer. More...
#include <BufferPool.h>
Public Member Functions | |
BufferMapRequestTemplate (BufferClass &buffer, size_t byteOffset, size_t byteCount) | |
Public Attributes | |
BufferClass * | m_buffer = nullptr |
The buffer instance to map for CPU access. | |
size_t | m_byteOffset = 0 |
The number of bytes offset from the base of the buffer to map for access. | |
size_t | m_byteCount = 0 |
The number of bytes beginning from the offset to map for access. | |
A structure used as an argument to BufferPool::MapBuffer.