Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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The data structure used to update contents of an RHI::Image on an RHI::ImagePool. More...
#include <ImagePool.h>
Public Attributes | |
ImageClass * | m_image = nullptr |
A pointer to an initialized image, whose contents will be updated. | |
ImageSubresource | m_imageSubresource |
The image subresource to update. | |
Origin | m_imageSubresourcePixelOffset |
The offset in pixels from the start of the sub-resource in the destination image. | |
const void * | m_sourceData = nullptr |
The source data pointer. | |
ImageSubresourceLayoutClass | m_sourceSubresourceLayout |
The source sub-resource layout. | |
The data structure used to update contents of an RHI::Image on an RHI::ImagePool.