Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Custom data for the ComputePass. Should be specified in the PassRequest. More...
#include <ComputePassData.h>
Inherits AZ::RPI::RenderPassData.
Inherited by AZ::Render::TaaPassData.
Public Member Functions | |
AZ_RTTI (ComputePassData, "{C9ADBF8D-34A3-4406-9067-DD17D0564FD8}", RenderPassData) | |
AZ_CLASS_ALLOCATOR (ComputePassData, SystemAllocator) | |
![]() | |
AZ_RTTI (RenderPassData, "{37DE2402-5BAA-48E5-AAC5-3625DFC06BD6}", PassData) | |
AZ_CLASS_ALLOCATOR (RenderPassData, SystemAllocator) | |
![]() | |
AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}") | |
AZ_CLASS_ALLOCATOR (PassData, SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
![]() | |
static void | Reflect (ReflectContext *context) |
![]() | |
static void | Reflect (ReflectContext *context) |
Public Attributes | |
AssetReference | m_shaderReference |
uint32_t | m_totalNumberOfThreadsX = 0 |
uint32_t | m_totalNumberOfThreadsY = 0 |
uint32_t | m_totalNumberOfThreadsZ = 0 |
bool | m_makeFullscreenPass = false |
bool | m_useAsyncCompute = false |
![]() | |
RHI::ShaderDataMappings | m_mappings |
A grouping of values and value names used to bind data to the per-pass shader resource groups. | |
bool | m_bindViewSrg = false |
![]() | |
PipelineGlobalConnectionList | m_pipelineGlobalConnections |
Name | m_pipelineViewTag |
Custom data for the ComputePass. Should be specified in the PassRequest.