Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Custom data for the FullscreenTrianglePass. Should be specified in the PassRequest. More...
#include <FullscreenTrianglePassData.h>
Inherits AZ::RPI::RenderPassData.
Public Member Functions | |
AZ_RTTI (FullscreenTrianglePassData, "{564738A1-9690-4446-8CC1-615EA2567434}", RenderPassData) | |
AZ_CLASS_ALLOCATOR (FullscreenTrianglePassData, SystemAllocator) | |
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AZ_RTTI (RenderPassData, "{37DE2402-5BAA-48E5-AAC5-3625DFC06BD6}", PassData) | |
AZ_CLASS_ALLOCATOR (RenderPassData, SystemAllocator) | |
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AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}") | |
AZ_CLASS_ALLOCATOR (PassData, SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
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static void | Reflect (ReflectContext *context) |
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static void | Reflect (ReflectContext *context) |
Public Attributes | |
AssetReference | m_shaderAsset |
Reference to the shader asset used by the fullscreen triangle pass. | |
uint32_t | m_stencilRef = 0 |
Stencil reference value to use for the draw call. | |
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RHI::ShaderDataMappings | m_mappings |
A grouping of values and value names used to bind data to the per-pass shader resource groups. | |
bool | m_bindViewSrg = false |
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PipelineGlobalConnectionList | m_pipelineGlobalConnections |
Name | m_pipelineViewTag |
Custom data for the FullscreenTrianglePass. Should be specified in the PassRequest.