Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Custom data for the RasterPass. Should be specified in the PassRequest. More...
#include <RasterPassData.h>
Inherits AZ::RPI::RenderPassData.
Inherited by AZ::Render::ImGuiPassData.
Public Member Functions | |
AZ_RTTI (RasterPassData, "{48AAC4A1-EFD5-46E8-9376-E08243F88F54}", RenderPassData) | |
AZ_CLASS_ALLOCATOR (RasterPassData, SystemAllocator) | |
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AZ_RTTI (RenderPassData, "{37DE2402-5BAA-48E5-AAC5-3625DFC06BD6}", PassData) | |
AZ_CLASS_ALLOCATOR (RenderPassData, SystemAllocator) | |
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AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}") | |
AZ_CLASS_ALLOCATOR (PassData, SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
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static void | Reflect (ReflectContext *context) |
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static void | Reflect (ReflectContext *context) |
Public Attributes | |
Name | m_drawListTag |
AssetReference | m_passSrgShaderReference |
Reference to the shader asset that contains the PassSrg. This will be used to load the SRG in the raster pass. | |
RHI::Viewport | m_overrideViewport = RHI::Viewport::CreateNull() |
RHI::Scissor | m_overrideScissor = RHI::Scissor::CreateNull() |
RHI::DrawListSortType | m_drawListSortType = RHI::DrawListSortType::KeyThenDepth |
s32 | m_viewportAndScissorTargetOutputIndex = -1 |
bool | m_enableDrawItemsByDefault = true |
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RHI::ShaderDataMappings | m_mappings |
A grouping of values and value names used to bind data to the per-pass shader resource groups. | |
bool | m_bindViewSrg = false |
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PipelineGlobalConnectionList | m_pipelineGlobalConnections |
Name | m_pipelineViewTag |
Custom data for the RasterPass. Should be specified in the PassRequest.