Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Custom pass data for DisplayMapperPass. More...
#include <DisplayMapperConfigurationDescriptor.h>
Inherits AZ::RPI::PassData.
Public Types | |
using | Base = RPI::PassData |
Public Member Functions | |
AZ_RTTI (DisplayMapperPassData, "{2F7576F1-41C1-408A-96BF-F4B8ED280CBC}", Base) | |
AZ_CLASS_ALLOCATOR (DisplayMapperPassData, SystemAllocator) | |
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AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}") | |
AZ_CLASS_ALLOCATOR (PassData, SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
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static void | Reflect (ReflectContext *context) |
Public Attributes | |
DisplayMapperConfigurationDescriptor | m_config |
bool | m_mergeLdrGradingLut = false |
RPI::AssetReference | m_outputTransformOverride |
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PipelineGlobalConnectionList | m_pipelineGlobalConnections |
Name | m_pipelineViewTag |
Custom pass data for DisplayMapperPass.