Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Custom data for EsmShadowmapsPass. Should be specified in the PassRequest. More...
#include <EsmShadowmapsPassData.h>
Inherits AZ::RPI::PassData.
Public Types | |
using | Base = RPI::PassData |
Public Member Functions | |
AZ_RTTI (EsmShadowmapsPassData, "9B2265DF-2234-4DA9-A79F-7D34F6474160", Base) | |
AZ_CLASS_ALLOCATOR (EsmShadowmapsPassData, SystemAllocator) | |
![]() | |
AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}") | |
AZ_CLASS_ALLOCATOR (PassData, SystemAllocator) | |
Static Public Member Functions | |
static void | Reflect (ReflectContext *context) |
![]() | |
static void | Reflect (ReflectContext *context) |
Public Attributes | |
Name | m_lightType |
![]() | |
PipelineGlobalConnectionList | m_pipelineGlobalConnections |
Name | m_pipelineViewTag |
Custom data for EsmShadowmapsPass. Should be specified in the PassRequest.