Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ShaderManagementConsole::ShaderVariantStatisticData Struct Reference

Public Member Functions

 AZ_TYPE_INFO (ShaderVariantStatisticData, "{1A36910A-5FB5-4001-9C4E-FD6238A133E2}")
 
 AZ_CLASS_ALLOCATOR (ShaderVariantStatisticData, AZ::SystemAllocator)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::map< AZ::RPI::ShaderVariantId, ShaderVariantInfom_shaderVariantUsage
 
AZStd::unordered_map< AZ::Name, AZStd::unordered_map< AZ::Name, int > > m_shaderOptionUsage
 

The documentation for this struct was generated from the following file: